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Photoshop - Rust Texture - 1

There are many ways of emulating this popular texture in Photoshop. We hope this is one of the best!

1. Open a new file 250 x 250 px, 72 dpi. and fill with a light grey.

2. Create a new layer and with the Rectangular Marquee Tool Rectangular Marquee Tool draw out a shape like the one below:

3. Go to SELECT...Modify...Smooth and enter a setting of 6 px. (This is the way to create shapes with rounded corners - ignore any other advice!). Fill this shape with a medium grey.

4. With the Rulers visible (Ctrl + R), drag down a horizontal guide to where the bottom of the two oval "cutouts" (see right) will be.

5. Select the Elliptical Marquee Tool Elliptical Marquee Tool and, in the Options Bar enter a "Fixed Size" of 50 px wide x 75 px high. Draw out an ellipse that sits on the guide you dragged in and press Ctrl + X to cut out the shape. Draw another ellipse on the other side of the shape and cut this out also.

At this point, think about why you want the effect, and where you're going to apply it. You may decide to rust up a part of an interface or maybe just add some rusted text.

Rust - basic shape

6. Ctrl + click on the layer you created in Step 2 (if you forgot to create a new layer, start again! This is one of the most basic errors in beginning to use Photoshop - please get into the habit of creating layers). When you Ctrl + clicked on this layer, marching ants will have appeared around both the rounded shape and the two ellipses. Go to SELECT...Save Selection and name it rust blur. Now go to the Channels palette where a new channel called "rust blur" will have been created. Click on this new channel and go to FILTER...Blur...Gaussian Blur and enter 6 px say OK and deselect (Ctrl + D).

Now return to the Layers palette and make sure the layer with the "shape" on is selected. Doesn't seem to have changed, huh? Again, this is a Photoshop basic. By creating a new Channel and applying a Gaussian blur, then returning to the Layers palette, we are going to give it some Lighting Effects to make the image look a bit 3D-like!

Rust - channels

7. So go to Filter...Render...Lighting Effects. Enter the settings shown (you don't have to give the lighting effect a name or save it). The important parts are that the Light type is Spotlight and that you have selected the correct Texture Channel.

When you return to the Layers palette, you will immediately see the effect.

8. You may have noticed the image looks a little grainy, so before we go any further, lets go tidy it up. Load the Shape layer (Ctrl + click) and go to SELECT... Inverse and fill with black, SELECT... Inverse again and then FILTER...Blur > Gaussian Blur ...1px.. Select Inverse once more and Delete that black, now deselect. That should have cleared away that grainy look.

Rust - lighting effects
This is fairly advanced Photo-shopping, the use of Channels, blurs etc. but stick with it. Lighting Effects could fill an entire book on themselves but used in conjunction with Channels and blurs, the easiest way to describe them is like shining a torch across your monitor from a low angle - the beam of light "picks out" the contours you created when blurring. To help you, before applying any of the settings, the first thing you should do is select the correct Texture Channel - this will give you a "real time" preview of your settings in the dialog box. Rust - after lighting effects
9. OK, let's re-arrange this some by adding some noise. Staying on the Shape Layer, go to....FILTER...Noise...Add Noise
Amount 12
Rust - noise
10. Now create a new layer and add a Layer Mask by clicking on this icon at the bottom of the layers palette. Add layer mask
11. Working on the layer mask, go to FILTER...Render...Clouds and hit OK. Now Select the other layer icon (the one linked to the layer mask which (when you click on it, will change to a brush). Check out the images opposite, we've put a red box around them.

Now select a good rustic color, (We chose RGB 155, 65, 14.) Now Ctrl+ click the Shape layer to load the selection and still working on the clouds layer, fill with your rustic color.(Quicktip: Alt + backspace to fill with the Foreground Color). Deselect.

Rust layer mask

Rust layer mask 2

And that could be where you leave it. You could experiment with Layer Modes, Opacity etc. etc. but it looks OK at the moment. In the next stage, we're going to mess it up a bit more and then we've got a really advanced tutorial about all textures rusty!

Rusty texture

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